It is currently 21:02 Pacific Time on Wed Jan 1 2003. Currently in Saint Claire, it is raining lightly. The temperature is 48 degrees Fahrenheit (8 degrees Celsius). The wind is currently coming in from the east at 8 mph. The barometric pressure reading is 29.88 and falling, and the relative humidity is 93 percent. The dewpoint is 46 degrees Fahrenheit (7 degrees Celsius.) Currently the moon is in the waning No Moon phase (9% full). The Walker Elder's rust-orange Yugo grumbles its way up the lane and parks outside the farmhouse. Salem gets out a moment later, the collar of his coat turned up, his bootsteps noisy on the gravel and the wooden steps of the porch. "Hm," Aubrey lightly purrs to Lancelot. Then the Fianna watches as the Yugo parks outside the farmhouse and Salem makes his way towards the porch. The woman quietly watches him for a moment. "Good evening, Salem." she offers kindly. Lancelot straighens up on the swing, causing it to sway, guiltily, from side to side. His hand stays around Aubrey's waist, however. "Sir," he mumbles. "Evening, Aubrey," Salem offers to the young Fianna, with curt courtesy. He gives Lancelot a nod as well, though clearly doesn't recognize the man. "As you were." He heads into the farmhouse, leaving the pair alone on the porch again. Tugging hard on the heavy door opens it with a creak. You step through into the living room of the house. Farmhouse: Hallway and Living Room All doorways in the front part of the house lead to the front hallway, a J-shaped area with the short tail starting at the stairs, the front door hitting the bottom curve, the doorless opening to the living room halfway up the long side, and the also doorless opening to the kitchen and dining room at the very top. The hall has a simple wooden floor, and decorated with a generic print of soft-colored flowers hanging on the wall to the right of the front door, and a tall table sitting under the print which serves as a place to toss keys. A closet under the stairs serves as a place to hang coats or to toss shoes. The doorless opening to the living room is halfway up the side of the hall's J, and the word cozy might spring to mind when looking into is, as it seems to radiate comforting vibrations. A long couch sits against the south wall beneath a large bay window curtained only by sheers that manages to obscure the view in but only filters the day's light. A variety of out-of-date magazines are strewn atop a low coffee table; more neatly presented are the plethora of books filling the small bookshelves which line the eastern wall. Three chairs sit about the room, focused inward, to allow group conversations. Large floor pillows are stacked in one corner of the room, except one, which lies carelessly in the middle of the floor, apparently left out the last time it was used. An opening in the northern end of the hallway allows access to the kitchen and dining room at the back of the house, while carpeted stairs twist up at the other end of the hall, leading to the second floor. A door at the base of the J lets out to the front porch. Salem catches the door before it slams shut behind him, then calls out, "Anyone home?" "In here," Andrea calls from the kitchen, looking up as she hears the familiar voice. "Come on and join me." Salem curves his mouth into a thin, humorless smile as he heads for the kitchen. The Walker sheds his coat on the way, draping it over one arm as he joins the Child of Gaia. You go through the open doorway at the end of the front hall to enter the large room subdivided into the kitchen and dining room of the house. Farmhouse: Kitchen and Dining Room Homey is the first word to come to mind when looking at the farmhouse's kitchen. Dark, wood-paneled wainscoting covers the walls to about waist height, dark beige wallpaper continuing to the ceiling. Twin refrigerators occupy the north wall, facing the large six-burner stove on the south. The kitchen counter runs the length of the eastern wall, broken only by the double-basin sink. Cabinets run above and below the counter and a twin-pane window is set in the wall above the sink. A small pantry is set into an alcove alongside the refrigerators, presumably holding the deep freezer as well as shelves of dry goods. Some twelve feet above the floor, a large chandelier hangs from the ceiling, lighting the dining room and casting long shadows over the bar to the kitchen. A long table occupies the center of the dining room, three chairs setting along each side, and one on each end. On the west wall, a large window looks out on the trees alongside the western pasture. Set into the north wall is a large cabinet, its glass doors closed on shelves containing a full compliment of fine china and glassware as well as a few decorative nicknacks. On the east, a wide bar separates the dining room from the kitchen. An opening in the southern wall allows passage to the front entryway of the house, while a sliding glass door in the kitchen opens to a clearing behind the house. Andrea offers Salem a short glass tumbler. "Completely inappropriate glass," she says, with amused apology. "My mother's sister would be having fits. But it's only sparkling apple juice, anyway. Happy New Year." Salem lays his coat over the back of a chair and accepts the glass. "Happy New Year," he echoes, then adds, dryly, "May it be much less... _interesting_... than the one before it." Andrea raises her own tumbler to clink against Salem's glass. "I'll drink to that." Salem smiles crookedly, then drinks, taking a brief swallow before setting the glass down and taking a seat at the table. Andrea slides back into the seat across from Salem; from the book sitting open against the table surface, it's apparently where she was sitting before he arrived. "So," she begins conversationally. "We've discussed the philosophy of what makes a cub an adult. I have shown you how to make the paste I use for the glyphs, though of course you may vary it as needed. You know to invoke their breed, their moon and your tribe, so the spirits make take notice of them as you send them on their way. I suppose the last thing to discuss is how to select their test." Salem folds his hands on the table, his expression turning somber as she begins to lecture. He nods once. "Right. The _difficult_ bit." His tone is somewhat wry. Andrea chuckles. "The one that takes the most judgement," she agrees. "How would you go about doing it?" Salem strokes his beard, looking thoughtful. "I'd consider the strengths and weaknesses of the cub in question, as well as any, mmn, lingering issues that might need confronting." He grunts. "Of course, a one-cub Rite would be more... tailored than one involving a Rite-pack." Andrea nods agreement. "Would have to be, in fact. A one-cub rite is often necessary, given the nature of the Change and different rates of instruction, but it certainly raises their risk of fatality." "True." The Glass Walker frowns. "Still, not every Rite of Passage needs to have a heavy combative element, surely. For an Ahroun cub, yes, of course, but..." "Many don't," Andrea agrees again. "Though, as through all our lives, sometimes combat is found unexpected." Salem nods. "Of course. That goes without saying." Andrea adds thoughtfully, "Even an ahroun would not necessarily require combat, if he had been sufficiently tested there before the rite and had another weakness that was more appropriate than retesting his strength. To see that our strengths are enough to overcome and that our weaknesses will not destroy us--those are the core elements of every testing for rank, from the Rite of Passage on to rank challenges." Salem purses his lips. "Hmnh. I've been thinking about that, too." Andrea just raises her eyebrows but does not respond to that part, at least for now. "I think you understand," she concludes. "If you want me there for the first time you perform it, I'd be honored. I'm certain you'll serve your tribe well." Salem smiles thinly. "I do hope so." Lifting the glass tumbler, he finishes off the apple juice and gets up, chair scraping along the floor. "I'll let you know when the Rite'll be performed." Andrea inclines her head in a nod. "Mother walk with you, Salem." "And you," the Walker responds, and then slips out the back.