Hazmat's Ratkin Primer

"The stories you are about to read are not about the Garou -- the victors of the War of Rage -- but of one of their many victims.  We will not concern ourselves with the greatest of the Earth Mother's children, but with one of the most reviled.  The Goddess entrusted them witht he power of plague, the sacred duties of disease, and the finer arts of destruction -- tasks seen as evil to some, but essential to others.  For thousands of years, their offspring lived in the shadows of the world, hiding from the unchecked rage of the Garou, the corrupting evils of the Wyrm, and the madness of humanity.  This book is about the last and lowlist of Gaia's servants: the Children of Rat.  This is the story of the Ratkin."
-- Brian Campbell, Ratkin

Ratkin CrinosC'mere, siddown, and have a cookie.  So, you're interested in playing a Ratkin, huh, but don't have the book and don't know Thing One about 'em?  S'cool, this page'll give you some idea on what the Rats are all about.  Basic philosphies, general views about this and that and the other, a quick rundown on the four main aspects.  This page is primarily for players of GarouMUSH, so I won't include some of the stranger things mentioned in the Ratkin book, like the freak aspects.

This page is not meant to be a substitute for either Brian Campbell's book (which is pretty damned excellent, by the way, and I recommend it highly) nor for any other White Wolf source material.  No copyright infringement is intended.  Also, note that I am not a wizard on GarouMUSH, nor intend to be in future.  
Tskilegwa is in charge of non-Garou shapeshifters; applications should be sent to him and final say on what will or won't be allowed lies with him.

So, that being said, let's talk about Rats.  What they are, and what they're not.  What they're not are a bunch of Garou who happen to turn into rats instead of wolves.  The Ratkin are, in many ways, more hard-core than the Garou.  They're twitchier and more feral -- while the Garou have seen their animal kin decline in number and more and more of their kind born as humans, the Ratkin's animal cousins breed like... well, like rats.  Rodens-born Ratkin far outnumber the Homid, and least-numbered of all are their Metis.  Even a Homid Ratkin probably has a lot of rat-blood in him, and they tend not to play nice with normal people.

The other big difference between Ratkin and Garou is how they're made.  Ratkin aren't born; they're Infected.  The Rite of the Birthing Plague can be administered to a human or rat at any time during the victim's life.  Non-kinfolk may recover or die.  Kinfolk, though, if they don't die, turn into full-blooded Ratkin.  The Plague is usually administered via biting or clawing and quite deliberate, and the illness itself may last for months or even years, the severity waxing and waning until the human or rat -- after ages of suffering a delirium of fever and visions -- finally goes through their first transformation.

Most of them end up a little mad after that.

Metis Ratkin, by the way, are given the Birthing Plague very soon after birth, and the great majority of them do not survive.  Those that do are accepted more fully than Garou Metis -- Ratkin have a strong sense of family and solidarity -- but are expected to be open about their breed and deformities when in a Ratkin Nest.  Usually, a Metis born to a Nest will get stuck with babysitting duties, too.

The Birthing Plague is what gives Ratkin their ability to transform, and even after the First Change, the Rat remains infected with it.  If the Rat is somehow cured of it, they'll either revert to breed form and become a normal human or rat kinfolk again or, in the case of Metis, will die.  Harsh, yes.  The Plague also makes the Ratkin immune to the effects of all other diseases... though they can, of course, still carry sicknesses and spread 'em around.  That's what Gaia made them for.



"To this day, the men in the great city do not listen.  And O My Many Beloved Children, at the dawn of the Sixth Age, a hundred million men will live where the sacred hill once was.  'This land is ours!' they will say.  'It will be ours forever!'  Then Gaia will send Rat to them.

"Rat will look upon them and say, 'Once this was a sacred hill.  Wolf came, but you did not listen.  Tiger and Raven and Fox came, but you did not listen.  I am the smallest of Gaia's children, but now, you will hear me.'  And Rat will run through the city of ten million men, spreading a terrible disease that will kill them all in the night.

"And a plague and a pestilence will sweep across the land, O My Many Beloved.  The men will learn that they should have listened, for Rat will do what none of the others could do.  You, My Many Beloved Childrem will swarm over the millions of bodies dying on the hill.  And the hill will be ours forever.  And the hill will be sacred again."

-- Brian Campbell, "A Nezumi's Tale"



The Ratkin were created to keep humanity in check through disease and famine.  Some also say they were made to fix the Garou's errors; if the wolves couldn't keep the human population down in a certain location, the rats would come in, spread sickness, eat the excess grain, and etc.  The Garou didn't like this, naturally, and didn't trust the rats at all.  When the War of Rage came, the Ratkin were hit the hardest -- all of their Bards, their Galliard-types, were slaughtered, for it was the Bards who did the most dealing with the Garou and the other shifters.  To this day, there remain no Ratkin Bards, and much lore has been lost.  And if you don't think they're not bitter about that, you're gravely mistaken.

For many years, the Ratkin were in hiding -- in the cracks of society, in the nooks and crannies of the Umbra.  As the End Times approach, they're coming out of hiding, more and more, in secret.  The Garou have no idea that, far from being nearly extinct, the Ratkin population is thriving, biding its time for the Apocalypse.  When it comes, they will survive.  Humanity may not, human civilization almost certainly will not, but Mama Rat's favored children, the Chosen of the Rat God, will survive.

In regards to concepts, Ratkin are often terrorists, anarchists, punks and thugs, bums and scouts and thieves.  They see themselves as the servants of the Wyld, of freedom and chaos.  They hate the Weaver, they hate what they see as order and repression.  They hate the Wyrm, too, of course.  Some have turned their backs on Gaia, angry that She continues to favor those who have killed their own people and so many other Changing Breeds and then allowed humanity to grossly overpopulate.  Many are bitter; most are cynical.  Not all, mind you; there are Ratkin like Jenny Cornpop on GarouMUSH who, while they general despise the meaninglessness of the treadmill 9-to-5, have compassion for the downtrodden members of humanity and have a relatively idealistic outlook.  At the other end of the spectrum, though, are chittering, frothy little terrorists who would think nothing of setting off a few bombs in a high-rent, highly-populated business center.  (Even the frothiest Warrior, though, isn't into self-sacrifice; one of the Ratkin tenants is to survive... and leave the needless martyrdom to the twice-damned Garou.)

General Ratkin Traits:
The Four Main Ratkin Aspects:
So, how does a Ratkin get his or her aspect?  The visions the young Ratkin receives while infected by the Birthing Plague, before the first transformation, will pont the new Rat to an aspect.  Then, afterwards, the new Rat'll receive training from older members of the aspect.  There is no formal Rite of Passage.

There you go.  Interested?  Good!  Either e-mail me or, better, grab me online on GarouMUSH as Salem or J.C., and I'll be glad to answer questions or give more detailed information.  Contact Tskilegwa for wizardly approval, and tell 'im Jenny Cornpop sent you.  *grin*

Cheers!

Memory is in my blood
the purity of the Wyld surges through me
I remember the names of my brethren
kept to the rhythm of my beating heart
I hear the screams of my ancestors
distant echoes of the War of Rage
I smell the exotic scents of the spirit world
memories of paradise... and exile
My skin shivers at the thought of our betrayal
the lies and falsehoods of the Age of Man
My nerves twitch, sensing the fury of the swarm
we breed an army to seek our revenge
What my ancestors have sensed, I can recall
from ancient gods, I hear the call to battle
For memory is in my blood.

-- Brian Campbell,
Ratkin


Last updated: 15 December 2002